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tenkilla
A jackass of all trades. I animate, draw, and attempt to code. Obsessed with breakstep.
Commissions open<3

BSOD @tenkilla

Age 17, Male

Animator - artist

what's school?

Argentina

Joined on 6/11/21

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Never again! - Devlog

Posted by tenkilla - July 31st, 2022


Hey!


I've tried participating in HaxeJam2022. My third game jam.. The worst one, hehe.


I couldn't do anything. I just didn't do well. I couldn't manage my schedule and I kept waking up far too late... I definitely need more time.. Two weeks maybe? I should try timing myself sometime. Like a game jam where the only person participating is me. Without the pressure of disappointing others. Game jams are definitely NOT for me in the stage that I am right now and I definitely should wait before I try anything else. I just vowed to myself I'll never join a new one again. And I reaaaally hope I listen to myself!


I'll still try and get something out of the little project I had planned. Simply because I got help from two absolutely amazing NG artists and I don't want to disappoint them. It was dumb of me to think I could possibly assemble something worth that art in so little time. Or at all.


I think the idea is kind of neat. It's based on a Flash game I used to play; Penguin Diner. And has a mix of another game; I really don't remember its name. But had to do something with blenders too.


But I have deducted that game jams at such an early stage of my """"career"""" are a brainfuck and just mess with my confidence. And that I should never approach game jams again. Lowrez jam looks so interesting... What a shame I can't art lol.


Seeing fellow Haxe programmers make it to the jam and get something done, even if it's not the best, makes me happy. It must feel so good. Though, so many people give up. And I get why. They have busy lives, and a week is never enough.


If I ever got to host HaxeJam, I'd definitely change the time mark... Cough, Logo >_>


Vacations are gone and I go to work TOMORROW. NOOOOO. But I got to art so much this week. So I'll dump those in the art tab and disappear again. Probably for the better.


Now that we're here, any advice on how to make non-shitty looking floor tiles? Why does it look like chocolate?!iu_712866_9419360.png <- I hate it.


The only thing that turned out okay in this damned project was... The fruit. The damn fruit! Look at it. I did well on that! The rest is ass. But the fruit looks fresh! iu_712867_9419360.png


iu_712868_9419360.png i think


I should really take some pixelart courses. Recommendations? :3


It's the crucial style for videogames. No heavy spritesheets, just tiny pixels assembled. I've tried my best before but I hate how it turned out. My dumass ideas deserve some good pixelart at least! I'll never start developing Colourblind without a decent pixelart first.


My first goal is to settle for a specific res. I can't use tile editors without that! I need a consistent size for each sprite. It suuucks but whatever... It's necessary.


But for now, I'll try to take my time and rather work on things I enjoy developing, such as components and libraries. I have to get accustomed to Haxelib too. Fuck.


Welp


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Comments

It's hard to judge the floor tiles just by themselves but I don't think they're necessarily bad, the problem might actually be fitting them into the rest of the setting in the game. Do the assets that are on those tiles have a shadow, also adding a shadow along the edge of the map can help too. Another thing especially for games is sticking to one palette for the whole thing, assets made in a different color palette will stick out like a sore thumb if the background's palette is different. Take a step back and look at the big picture and see what parts don't work and fix them, don't focus on one thing alone. One of the hardest things for most people in art is colors and it's especially important in pixel art.

I don't have any specific tutorials to show you but some videos from AdamCYounis on youtube have helped me in the past. My advice (which I think is applicable to most art) is to focus on and understand contrast. Take something you're working on and turn the saturation to 0 so it's in black and white, does it still look good? Next time you want to practice pixel art use an already made palette (lospec has great a page for finding and sharing palettes), then use a reference and focus on matching the contrast in the reference. Are your shadows are dark as the reference? Are your highlights as light as the reference? and so on. Keep it up, you'll be surprised how fast you figure things out!

Thank you! I didn't think of objects having shadows; I never draw any sort of furniture or elaborate background and trying to suddenly jump into background design and colouring AND pixelart was a bit too risky. I'll study colour palettes further, and will def take a look at AdamCYounis' channel. This is amazing advice. Thanks a lot!! :)